Gears of War Forum built by Gears of War Fans, for Gears of War Fans
 
HomeFAQSearchRegisterMemberlistUsergroupsLog in

Share | 
 

 X360A Review: Aliens: Colonial Marines

View previous topic View next topic Go down 
AuthorMessage
TheBlueOmen
Administrator
Administrator


Clan : PurpleVein
Trade Rep : 5
Number of posts : 2437
Age : 31
Gamertag : TheBlueOmen
GOW cash : 2948

PostSubject: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 11:39 am

Weíve waited seven years for this. First announced by Gearbox back in 2006, Aliens: Colonial Marines has been through something of a development hell, suffering delay after delay. But now it's finally emerged from the shadows like a sneaky Xenomorph, itís bound to be a surefire hit, right?

Look, weíre not gonna tease you. As weíre sure youíre already aware, Aliens: Colonial Marines is crap. Following on from James Cameronís classic 1986 sci-fi action horror, and developed at least in part by the people that brought us Borderlands 2, it should have been great. But instead it squanders every ounce of its potential.

But what makes it so bad and just how awful is it?

Five minutes into Aliens: Colonial Marines the game makes a mistake from which it cannot recover, a mistake so fatal that you may as well eject the disc, toss it in the bin and forget that it ever existed. Let me tell you about it.

You are Corporal Winters, a member of the US Colonial Marines sent to investigate a distress signal broadcast from the USS Sulaco orbiting LV-426. Something catastrophic has happened on the ship, says the message, and only Corporal Hicks, a damaged synthetic human, a small girl and a civilian named Ripley have survived.

Itís your job to investigate.

On board the Sulaco itís immediately apparent that something is wrong. The walls are thick with organic matter dripping a thick, sweaty mucus. The shipís corridors look like an oesophagus or a rib cage; internal and somehow alive. Strange noises come from the shadows. Turning a corner you see a fellow marine, bound high on the wall in a webbed, bone-like cocoon. Heís alive, barely conscious. You take out your hand welder and attempt to cut him free. But then a monstrous beast appears from nowhere.


Xenos everywhere! It's ok. They're crap.



The Xenomorph is an unsettling figure. With its smooth phallic head, inner jaws and whip-like tail, it remains terrifying despite its iconic familiarity. It drips with dread.

But within milliseconds of presenting you with one of filmís most horrific creations, Aliens: Colonial Marines ruins everything. The Xenomorph pins you to the ground, leans in to finish you off and... well, you wrestle with it. You wrestle with a Xenomorph, bashing a button in order to push it away.

Xenomorphs are the most dangerous predators in the galaxy, deadly killing machines designed for murder. They can rip you in half and eat your face before you even know theyíre there. But in Aliens: Colonial Marines theyíre about as scary as having your face licked by a puppy.

Immediately the fear that should drive your every move, the threat against which you should survive, is gone. And with it goes any hope that this is the Aliens game weíve been waiting for. In place of a fearsome hunter, we get something that whelps when you punch it in the face.

Later, in a poorly implemented light stealth section, you have to sneak past another breed of Xenomorph that can only sense movement. With your weapons gone and your ability to engage in any kind of combat removed, itís a great chance to ratchet up the tension and increase your sense of vulnerability.


Don't worry. You can wrestle your way out of close encounters.


Instead what happens is a Xeno senses you, you stop moving and it tip-toes slowly past like a grandad nipping downstairs to make a cup of Horlicks without waking his missus. Itís comical, far more likely to make you laugh than feel endangered.

Indeed, the Weyland Yutani troops youíll come up against - just normal soldier dudes with guns - are far more threatening. And really, they shouldnít even be there. Itís a shame, a great waste of a great licence. Unfortunately, however, its just the beginning of a series of problems.

Throughout, the game fails to create any sense of atmosphere. The raw elements are there; a mysterious enemy, a squad of marines out of their depth and struggling for survival, a familiar environment made otherworldly. Yet it wastes any opportunity to create a sense of place or drama.

The original Dead Space took these ingredients and made something special, with a ship that was alive with ominous shadows, terrifying noises and threats around every corner. Aliens: Colonial Marines, meanwhile, just chucks waves and waves of Xenomorphs at you in a world that looks like a mid-price console release from 2007.

And as all of this happens, immersion murdering prompts and unlocks pull you out of the experience and remind you that this is just a game. Splashing things on-screen like ďSpecial Projects challenge you to find Legendary Weapons from the Aliens film, Marine Dog Tags and Audio LogsĒ may be informative, but they ruin any chance of atmosphere.

The story is nonsensical, poorly told, awfully written and woefully acted. Winters and his fellow marines are merely gung-ho jocks, shouting "Ooh-rah!" and swearing a lot with no perceptible shock or surprise at what is going on in front of them. In James Cameronís film, the marines may be meatheads, but at least they are rounded enough to show fear and dread.

One characterís storyline, involving being attacked by a facehugger, is fluffed so badly that it can only be a joke. A desperately unfunny one, but a joke nonetheless.


It's hard not to love the Pulse Rifle.


Even the design of the game screams mediocrity. Youíll spend much of your time defending a squadmate as he or she attempts to open a door. Again and again it happens, with herds of Xenos bounding brainlessly towards you as you wait for yet another bloody door to be opened. Itís the laziest kind of level design.

But at least itís not broken, unlike many of the more open levels. In these sections, itís possible to just run past everything until you reach the next checkpoint, but if you do the game struggles to keep up. Dialogue queues at strange times, characters that were behind you suddenly teleport in front of you. Itís a mess.

In one case I sprinted through a group of attacking Xenos only to find that the game had forgotten to load the rest of the level. Instead I was greeted by an empty grey nothingness. In another section the game seemingly forgot to load in the enemies. I could hear the noises, but there was nobody else with me in the environment. After restarting the level they reappeared again.

During what was supposed to be a climactic battle towards the end of the game my mission was to survive an attack from a particularly large and iconic enemy. It was supposed to be a fraught set-piece. However, I was a long way from the action and there was a dropship between me and the beastie in question. So instead of being engaged in this perilous encounter, I just watched as my enemyís head bobbed up and down in the distance.

To add to the comedy, a few minutes later the enemy came bounding towards me. As tall as a house, it could have eviscerated me in an instant. But instead it ran straight past me and head butted a wall. Repeatedly. Before smashing through and disappearing.

That said, generally speaking the final third of the campaign is its best section. Where before there were only in-game dramatic sequences, suddenly we get proper cut-scenes, and the levels improve in quality. Itís still just a dumb shooter, but itís at least one with a sense of urgency and impact. Couple that with responsive, satisfying combat and the Pulse Rifle noise lifted straight from the Aliens film, and itís at least passable.

Indeed, thereís great fan service throughout, beyond just the Pulse Rifle noise, with explicit nods to both Aliens and Prometheus included. And those Legendary Weapons, despite the awkward way in which they are introduced, are kinda cool. The achievements are handled in much the same way, with numerous references to lines or event from Cameronís 1986 film. Itís a nice touch.


Xenomorph chiropractors: heavy-handed.


Where the achievements fall down, however, is with the inclusion of a few that necessitate grinding. Thereís one for killing 2179 Xenos, another for reaching Rank 60 and youíre unlikely to grab them without spending a decent amount of time in the gameís rather average multiplayer.

Far less offensive, yet not much more fun, than the main campaign, multiplayer offers up modes in which teams of marines face off against teams of class-based Xenomorphs. In Escape mode marines attempt to scarper through a map without being taken down. In Survivor mode the marines have to secure a location against quick-spawning Xenos. In Extermination you have to destroy a series of eggs without getting your face munched on. And in Team Deathmatch, well itís Team Deathmatch.

With the class-based Xenos - Lurkerís can leap from the shadows, Spitters can shoot acid, and Soldiers can take extra damage - the multiplayer most obviously references Left 4 Dead in its design. However, thanks to clunky Xeno controls and balancing issues, it falls nearest to Dead Space 2ís ill-fated attempts. Not the worst aspect of the game by any means, itís still lacking.

And the truth is, by the time youíve blasted through the eight hour campaign, you wonít want to spend any more time with the game at all, let alone begin a multiplayer career. A massive waste of a fantastic opportunity, Aliens: Colonial Marines should be fired out of the nearest airlock. Game over, man. Game over.




With sound effects lifted straight from James Cameronís 1986 movie, like the brilliant Pulse Rifle scream, the audio should be great. Unfortunately, however, the voice acting is simply awful, some of the worst weíve ever heard.


With shoddy, low-res textures, screen tearing, pop-in and facial animations that look like the characters have been injected with a pint of botox - Aliens: Colonial Marines would have looked average six years ago. In 2013, it looks cheap and nasty. Disappointing.


Gunplay feels nice, but the level design undoes the entire experience. Being able to sprint past entire sections of the game is unforgivable and the repetitive locked door stand-offs are dull, dull, dull. Painfully bad.


The campaign has so many flaws that no degree of fan service can save it. The multiplayer, meanwhile, is passable but wonít keep its claws in you for long. While Aliens: Colonial Marines ticks all the boxes, the execution is poor.


Some brilliant nods to Aliens, including in-game references and quotes, as well as some easy to get but fun challenges, make for a decent enough list. The grinding achievements, however, should never have been included.


Building a game around James Cameronís 1986 sci-fi classic should be the recipe for a tense, action-packed shooter bursting with atmosphere and scares. Instead we get one of the biggest disappointments in recent years. Aliens: Colonial Marines is a shameful, at times broken, and consistently woeful waste of potential.



[Via x360a]

_______________________________________________________________



YouTube Channel & Twitch Account

Father, Gamer & Fallen Guardian
Twitter: @TheBlueOmen
Instagram: TheBlueOmen

Back to top Go down
View user profile https://www.youtube.com/channel/UCEURajXFZOzyfEsHf5q06NA
SnarlingCandy
Social Media Manager
Social Media Manager


Clan : NME
Trade Rep : 0
Number of posts : 1158
Age : 36
Gamertag : SnarlingCandy
GOW cash : 1476

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 11:52 am

It is awful!
Can't believe how poor the graphics are and very suprised they weren't embarresed releasing it!!

The story is crap.

They did a poor job in the coop. When i join Publiks game, I'm not part of the story, my character has no name and when it does go to the story clip bits i'm not in it! What the frig?

But on saying that i am findig it ok and do want to finish it.....quickly.

_______________________________________________________________
Back to top Go down
View user profile
Ninja
Locust King
Locust King


Clan : NME
Trade Rep : 5
Number of posts : 2521
Age : 36
GOW cash : 2252

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 8:16 pm

"what happens is a Xeno senses you, you stop moving and it tip-toes slowly past like a grandad nipping downstairs to make a cup of Horlicks without waking his missus. Itís comical, far more likely to make you laugh than feel endangered."

LOL so true

And the bit where bella is supposed to be struggling as she has an alien in her. Your character is asked how she's doing and he replies " she's struggling and getting worse" as shes running around kicking alien ass right infront of you, is just hilarious and stupid.
Back to top Go down
View user profile
TheBlueOmen
Administrator
Administrator


Clan : PurpleVein
Trade Rep : 5
Number of posts : 2437
Age : 31
Gamertag : TheBlueOmen
GOW cash : 2948

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 9:18 pm

After that review and your two responses I'm going to going run out right now and buy the game Rolling Eyes lol!

I'm gutted about this game with it being made in part by GearBox

_______________________________________________________________



YouTube Channel & Twitch Account

Father, Gamer & Fallen Guardian
Twitter: @TheBlueOmen
Instagram: TheBlueOmen

Back to top Go down
View user profile https://www.youtube.com/channel/UCEURajXFZOzyfEsHf5q06NA
Ninja
Locust King
Locust King


Clan : NME
Trade Rep : 5
Number of posts : 2521
Age : 36
GOW cash : 2252

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 9:28 pm

In saying all that, I don't actually hate the game. I think the fact that I'm an Alien fan is letting me enjoy it in some capacity.
Back to top Go down
View user profile
SnarlingCandy
Social Media Manager
Social Media Manager


Clan : NME
Trade Rep : 0
Number of posts : 1158
Age : 36
Gamertag : SnarlingCandy
GOW cash : 1476

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 9:47 pm

If you can pick it up cheap as in CHEAP AS CHIPS cheap then worth having a go just to laugh at how bad it is.

I am finding it amusing cause it's just so bad but i don't think it elps that we were playing Dead Space, which is just Friggin Awesome, which has amazing graphics, great story (so far) and is creapy as hell! I think you would poop yourself playing this alone!

So maybe i'm being a bit harsh...... Nah! lol!

_______________________________________________________________
Back to top Go down
View user profile
Ninja
Locust King
Locust King


Clan : NME
Trade Rep : 5
Number of posts : 2521
Age : 36
GOW cash : 2252

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 10:26 pm

On the plus side the motion tracker & weapons are really cool. The pulse rifle feels and sounds great, the flamethrowers are very satisfying and the the smart gun ROCKS! (although adding a built-in tracker to it would have made it perfect).
Back to top Go down
View user profile
SnarlingCandy
Social Media Manager
Social Media Manager


Clan : NME
Trade Rep : 0
Number of posts : 1158
Age : 36
Gamertag : SnarlingCandy
GOW cash : 1476

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 10:38 pm

Forgot about the smart gun! Now that is smart!! Had fun with that. Very Happy

The motion tracker was good at first but its a bit useless, it doesnt really help.

AND it's really annoying trying to find your way round sometimes those stupid arrows take you in a completley different direction! Ok actually that could just be me lol!

_______________________________________________________________
Back to top Go down
View user profile
Ninja
Locust King
Locust King


Clan : NME
Trade Rep : 5
Number of posts : 2521
Age : 36
GOW cash : 2252

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 11:30 pm

Yeah it is just you. Even though the marker shows up on screen it doesn't mean that you can walk through walls to get to it. Wink
Back to top Go down
View user profile
SnarlingCandy
Social Media Manager
Social Media Manager


Clan : NME
Trade Rep : 0
Number of posts : 1158
Age : 36
Gamertag : SnarlingCandy
GOW cash : 1476

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Sat Feb 16, 2013 11:33 pm

lol! I dont have any sense of direction, in real life and in games lol!

That's why i just follow you. Laughing How many times did you go the wrong way? lol!

_______________________________________________________________
Back to top Go down
View user profile
BigStu4q
Moderator
Moderator


Clan : HSC
Trade Rep : 0
Number of posts : 1115
Gamertag : BigStu4q
GOW cash : 1019

PostSubject: Re: X360A Review: Aliens: Colonial Marines   Mon Mar 25, 2013 8:44 pm

this:

http://www.escapistmagazine.com/videos/view/zero-punctuation/6912-Aliens-Colonial-Marines

_______________________________________________________________

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: X360A Review: Aliens: Colonial Marines   Today at 8:43 pm

Back to top Go down
 
X360A Review: Aliens: Colonial Marines
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Victories of the Space Marines
» victories of the space marines
» Renegade Space Marines
» Codex: Orks review from Dakka Dakka
» Salamanders vs Chaos Space Marines

Permissions in this forum:You cannot reply to topics in this forum
Gears of War Fans :: GENERAL FORUMS :: General Gaming-
Jump to: