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 Microsoft Bolsters Xbox One's Innards, Graphical Grunt

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PostSubject: Microsoft Bolsters Xbox One's Innards, Graphical Grunt   Mon Aug 05, 2013 5:22 am

Xbox One's specs have been slightly tweaked since the console's showing at E3, according to Microsoft's Xbox Chief Product Officer, Marc Whitten. Apparently, Xbox One's GPU clock speed has increased and a new graphics driver has been chucked into the box.

Talking to Major Nelson on his podcast, Whitten noted that the Xbox One's GPU clock speed was previously 800MHz, but has now been tweaked to 853MHz. We're assuming that this is really good. Meanwhile, the new graphics driver - internally referred to as the 'mono driver' - has also been installed for Xbox One, optimised specifically for Microsoft's next-gen console. This sounds good too.

"Since E3, an example is that we've dropped in what we internally call our mono driver. It's our graphics driver that really is 100 percent optimised for the Xbox One hardware. You start with the base DirectX driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience," Whitten explained. "Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."

Whitten hopes that developers will really be able to push the envelope with Xbox One's capabilities with the console's bolstered specs. "This is the time where we've gone from the theory of how the hardware works - what do we think the yield is going to look like, what is the thermal envelope, how do things come together - to really having them in our hands. That's the time where you start tweaking the knobs. Either your theory was right dead on, or you were a little too conservative, or you were a little too aggressive."

Xbox One is out in November.


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